#include "ofMain.h"
#include "ofApp.h"

int main(){
	ofSetupOpenGL(1024,768, OF_WINDOW);			// <-------- setup the GL context

	// this kicks off the running of my app
	// can be OF_WINDOW or OF_FULLSCREEN
	// pass in width and height too:
	ofRunApp( new ofApp() );
	return 0;
}


#ifdef TARGET_ANDROID
void ofAndroidApplicationInit()
{
	//application scope init
}

void ofAndroidActivityInit()
{
	//activity scope init
	main();
}
#endif


